﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

/// <summary>
/// 쪽지 보내기
/// </summary>
public struct PT_C2S_GSTAR_JOIN
{
	public string MsgID;
	public long id;
	public string body;
	public void Reset()
	{
		MsgID = "/gjoin";
	}
	
	public void PushData(ref NetMsg msg)
	{
		msg.MsgID = MsgID;
	}
}
